The Hall of Hyperdelic Youths
“It will be 2am in the morning that I’ll wake up with my sleep interrupted.
The silence of the night will be punctuated by the rhythmic sound of fingers tapping at the keyboard and clicking at the mouse. That rhythm pulsates in my consciousness with the same familiarity as text from a Beckett play. Illuminating his face will be the single light source from the screen, shifting and dancing with colors of a virtual aurora the other world. He looked to me like a guru in meditation, motionless, disembodying his corporeal self to a state free from the frailties of his body. His gaze froze time around him and in his pupil encapsulated the aurora of his virtual world. He was him and someone else.”
In this body of work, I’m interested in painting a portrait of gamers, extracting imagery from both their psychological landscape and the landscapes of the games they play. The virtual world hold in finite possibilities for these gamers and its landscapes defies yet mimics the logics of space. Using light source from the computer screen along with extended exposures, the camera records the gamer’s movements (or the lack of) in the midst of playing the game. Turning 180 degrees, through the eyes of the gamer, the camera records layers of information from infinite space of the game matrix with multiple exposures. Text and visual cues leaves its marks on the retinas and residues in the form of memories in the gamer’s and the audience’s mind.
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